Adding functionality to classes while adhering to their anatomy
When extending the functionality of C# scripts, our added code needs to comply with the basic anatomy, syntax, and naming conventions.
When we create Instances of Prefabs at a spawn location, we want to destroy them at some point trough mechanisms like a 'lifetime' property.
One way to do this is adding some functionality to our Random Walker class.
Open the Random Walker Script and after the Class Declaration add