Detecting Collisions
The OnCollisionEnter
method can be used to detect a collision of a GameObject with another GameObject. In this example we are also using the GetComponent<Renderer>()
method to access the object's renderer component, which controls its visual appearance.
We create a new script with the name ChangeColorOnCollision.
Add the following code to the script:
public class ChangeColorOnCollision : MonoBehaviour {
private Renderer objectRenderer;
public Color newColor;
void Start() {
objectRenderer = GetComponent<Renderer>();
}
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "wall") {
objectRenderer.material.color = newColor;
}
}
}
In the Inspector tag the obstacle - in our case our frame as 'wall'
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