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[Exercise ] asset management and the Unity-Blender pipeline

A small introduction into asset management and importing textures, their UV maps, rigs and animations from Blender or other 3D Modelling software into Unity. The model and the assets are based on this youtube tutorial

Blender files

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rJAimage.png
Initial setup in Blender 3.5 3D model no texture, no rig
Download *.blend file Download *.blend file




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Rigged and textured but not animated Rigged, textured, animated
Download *.blend file Download *.blend file


Unity Package

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Unity package file Only the *.fbx file
Download *.unitypackage Download *.fbx




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Go to Project folder Adversarial Animation on Sciebo

 

 





Step by step

enabling the Auto Mirror Add-On

blender-unity_001.gif

Creating subdivisions

blender-unity_002.gif


Setting up the Material


blender-unity_010.gif
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